in a full HD scene, I try to import full HD bitmaps,
but the bitmaps always show smaller in the preview and render view.
Scale parameters are correctly set to 1 though.
In the project folder, a copy is created with the same format,
a .tga version is created as well.
The same format copy is the correct size, .the tga is smaller.
I tried with different file formats.
For .tiff files, the situation is slightly different.
In the project folder, no .tga version is created.
In the preview view, the bitmap is smaller.
In the render view, the bitmap shows its actual correct size.
I saw posts about this problem in Essential version 12…
It seems it’s normal essential behaviour.
Though the fact that the tiff alone is rendered full size seems glitchy.
But what is the glitch now exactly? what is the normal behaviour?
The files behing imported with a smaller size, or the tiff rendering view showing a different size?
As I said, a reinstall first, maybe I’ll try the Advanced version as well.
Hi guys,
I’m back with some more knowledge about this issue.
Maybe it could be useful to somebody someday.
Here is what I found :
In Toon Boom Harmony 20 essentials,
on windows :
when you import a picture that has the same size as your project,
or even bigger but with the exact same proportions,
the picture will be imported reduced.
You will have to scale it up to 1.333, if you want it to fit your project.
When you import a picture with a vertical format in a horizontal project,
the picture will be reduced on import, to fit the project.
when you import a picture of the same porportions and size as the project,
with the vectorize box checked and the parameters set on back and white,
the picture will be vectorized, with its correct size, and will fit the project.
when you import a picture of the same porportions and size as the project,
with the vectorize box checked and the parameters set on color,
the picture will NOT be vectorized, it will show and behave as a bitmap,
though its correct size will fit the project.
So… some weird stuff happening here again, but hey,
I got my workaround to import bitmap with correct size.