The videoturtorials and the PDF documentation on setting preferences before using deformation tools are not using the same preferences that exists in Animation Pro 3. I can not find “Use Hardware Vertex Texture Fetching” nor “Real-time Antialiasing”. Please help or I just have try different variations.
I have read that changes were made in this area between version 2 and 3.
Most of the tutorials were created with version 2 or earlier. Because the majority of processes are the same the tutorials are unlikely to be redone using version 3.
I see that the first part to take care of is no longer relevant:
.
“The Setting the Performance Preferences…
2. Choose the OpenGL tab.
3. In the Settings section:
‣ Enable the Use Hardware Vertex Texture Fetching if Available
4. In the Real-Time Antialiasing section:…”
The Deform section instructions (version 3) only state: (Chapter 9: How to Use Bone Deform of the Getting Started Guide and Chapter 13: Creating a Basic Deformation Rig of the User Guide)
"To create a basic deformation rig:
- You must set up the Performance Preferences. See note above. After you have done this continue to step 2.
- In the Preferences panel, under the Deformation tab, disable the Automatically Create New Deformer Structure for each Pose/Drawing."
In the software there is an item to check and uncheck under the Preferences/Deformer tab called Deformation Creation: “Automatically Create New Deformer”