walk cycle and rig

Hi i am a new on this software,

i have some problem with the walk cycle.
When i create my character and put all the the part of my character on
separate layer and i add the pivot point, i can’t really connect arm and
leg to the tronco.
i don’t understand why, i work in cut out with inverse kinematic, but if i
try with pulling a hand, the arm react and move but the torso remain in
the same position.
I would like to move all also the torso like i saw in some video tutorial.
I put the arm and head and the leg layer on the torso, as hirarchy.

Another problem is when i try to export my walking character on
the library.
i opened a new project called background and i put my walking character.
This actyon put a new layer in my timeline called PEG.
My caharcter is visible only if is the only layer active.
If the background on the other layer became visible my character disappered.
It seems that it remains in the last background also if it is placed to
the first layer.
Why?
thank you very much.
:o

Dual post, your post has been responded to in the other thread.

~Lilly
Toon Boom Support