Use Particle Type as Index in Selector ?.


I’m trying to recreate the example in the user guide for Harmony 10, page 827, but there’s simply not enough information there to make it happen. When I choose that rendering strategy, my sprites simply vanish and there are no key frames in the function editor. Can we get a more detailed explanation of this feature? I’m trying to prepare for a class I’m teaching on Monday and my associate and I are at a loss.