Hi, everyone! I’ve built a 360 rig and am using the pose copier in part to animate a scene. I’m running into an issue where it seems that the program is tweening motion when there is none. I’ve copied key frames to have some holds but despite having the same exact keys there is a floaty jitteriness being filled in. I don’t want to have to use stop motion keyframes as I’m hoping to turn these holds into moving holds later on, but is that the answer to this problem? This is my first time using a rig like this and I’m wondering if it might be a side effect of the pose copier or something like that?
Thanks in advance for any advice!