Turbulence Deformation works on OpenGL but not to rendered output

I am able to configure a turbulence deformation, add keyframes etc. and looks exactly how I want in the OpenGL view, but nothing is affected in the render view or when I render out to disk.

I tried rendering all and choosing menu “Play” → “Render and Play”, answered yes to re-render all frames again when prompted, but all the frames are the same static image.

Please see the attached node network. It seems like I need to attach the Turbulence node to the output somehow, but I can’t figure out how.

I figured it out - I just needed to add the Turbulence node under the tvg node and its rendering the effect now.