Hi again -
Since my other project wasn’t working out well, I started over with another character in attempt to learn how to do the inverse kinematics properly. I made a character out of symbols, parented them and set pivots, then set everything under a peg, however the IK tool no longer works with most of the body parts. For some reason one of the character’s legs works a bit (can rotate when I select animate and the IK tool), but the other legs show bones and pivots but when I click on them they don’t move at all.
Previously I made the same character and didn’t use symbols and the IK tool worked fine with it. I wanted to do it the right way but it’s not working as I’ve seen it on several of the video tutorials.
thanks in advance!
Hi again -
1) Is the bone structure appearing as designed?
2) Have you tried playing with the Inverse Kinematics tool properties?
To be honest with you, I’ve never tried to rig a character with symbols and then apply IK to it. The only difficulty I could see here is that what the IK tool does is it strings together the pivot points of the hierarchy. So you would still need to have things in a hierarchy. Perhaps the IK tool is having some trouble locating the pivot points on the symbols? I’ll have to run some tests to try this out.
To be honest with you, I would not recommend the use of symbols in this case. When you create a character with symbols, every time you want to do a new drawing, you have to go inside the symbol to create the drawing, and it’s rather a hassle. Symbols are more useful for encapsulating these kinds of looping animations like smoke effects and the such.