I hope this is a stupid question that’s obvious to answer.
Does anyone know why a transparency is being introduced by a matte? It doesn’t show on OpenGL view, but shows up in Render view and on output.
Here’s the effect:
Here’s the timeline:
The dog drawing:
The tuba drawing:
And the matte:
Why is the dog transparent?!
Thanks for any thoughts you have!
It might be the color swatch you use for the matte. Make sure it is opaque.
Thanks, Ivar - we’ll check that out.
It seems to me it’s not the dog that’s semi-transparent, it’s the tuba. If you use a semi-transparent colour for the matte, it takes that alpha into consideration. Which is pretty neat, when you think about it, because you could do a gradient if you wanted to.