The contest was for a game I use to play called runescape, so it was themed around the video game. They have a yearly video contest, it isn’t really about animation, and this year they decided to ignore the animation category and go for live streamers on twitch.
There was no story to it or point, it’s just more of an imagery type thing. I mean it roughly had one, in lore order to the game, but it’s unlikely even the people who play the game would see the pattern.
When creating it, I listened to the soundtrack first, contacted the music label for permission in using it, then I sketched down things as I visualised them to the sounds and beats within the music. After that I did a rough guide to get the timings right, some things were added inbetween when the timing wasn’t correct, and I just went along with it.
And yeah, I totally agree with the galaxy bit, unfortunately that’s my youtube logo, so people can identify my video, and I went overboard with it a bit, because after all it’s clip I’m going to have to use on each of my videos.
I hate having to use a branding intro and I hate using the subscription and links to previous work, however these things are really a must if I want to survive on youtube and grow. If you look at other famous youtubers they all do this, as it’s something that counts towards the way youtube analytics works in sharing your videos.
I hope that’s enough information for you.
I had a bit of trouble understanding some of your other points though in imagery would work for or against different contexts, and the soundtrack being strong for this type of music.
Any animation techniques on what I’m doing wrong would be great.
E.g. What doesn’t look right, what doesn’t animate naturally in scenes, how I could make my animation work faster and more productive, what I should concentrate on simplifying or adding more depth, etc.