Symbol Arm Rig Problem

Hi guys. I’m back with more questions. This time I’m setting up the hand on my rig. It’s a symbol so I can scroll through different hand positions while animating and it’s supposed to be linked to the arm so that it will move with it. The problem I’m having is that the hand seems to move oddly outside of it’s box when I try to make it a child of the arm. I had done this originally before the hand was a symbol with no problems so I’m assuming I’m doing something odd with my symbol but I’m not sure what.

Here it is before the connection. It’s right where it should be.

But then it goes a little weird.

Any help you can give me would be appreciated.

I wouldn’t use symbols for what you are saying. You can just drawing swap directly in the Library view or with [ and ] shortcuts.

I also see that you are using a deformation on the TopArm, you might have some keyframes already in the deformation that now influences the hands. Check that your hand is at the default position x,y,z = 0, Scale x,y = 1 , Angle =0 , skew = 0. You might have moved you hand to adjust it’s position while the arm had a deformation on it so you repositioned it at the wrong place.

Okay, thanks. I’ll give that a try instead.