- adding skinning features in form of a node could be a great idea…
workflow is cluttered using workaround to export skin to png sequence.
im using Export to Sprite Sheet AND node system on the same files to create some specific game features.
For export skin i need to create one layer per skin and doesnt look good inside unity for examples.
- Unity SDK - make it possible to merge same “skeletton” with différent skin inside Unity
We need to make cooperation much faster and it could be useful too merge skin directly in Unity
- Godot and UE5 SDK
For now is more Toon boom harmony Unity than Toon boom gaming
The job already done on Unity SDK is incredible so keep going