let’s say i have a snake body with a curve deformer applied, and i want to mesh warp a section of the body to make it look like it swallowed something large (during and/or after the curve deformer has done its deforming). i can’t seem to get both of these deform effects to stack. i’ve tried a few different network setups, with mesh warp in between the curve deformer group and the drawing, inserted in a few different areas within the deformer group sub-network, etc… usually my attempt results in only one or the other actually performing the deformation.
anyone know of the proper way to chain these up? in summary, i want a drawing object that has an animated curve deformer to be able to accept a mesh warp at some mid-point area along the already-deformed shape.