stack of deformations

Sorry if this is already mentioned somewhere else.

I’d like to be able to apply a deformation to a deformed drawing.

I think this could be “easily” done by creating something like a live drawing node: A dynamic Drawing that is updated using a composition or other drawing for example. Toon Boom computes vector drawings on every composition so it shouldn’t be impossible to use that data as a base for a second deformation. The idea is to create a drawing node that can be fed on the fly.

… deform2
… |
… V
deform1 – > drawing → Dynamic drawing → …

Maybe it is even possible via script, I don’t know.

For mouths and expressions and wobbly characters it would be really great.