In Harmony 10 it was possible to copy a deformer and paste it somewhere else, and they would essentially be clones of each other. This was really useful when you had a character wearing a jacket and you had a deformer on the torso, for instance. You wanted the jacket to deform with the body, but you also needed the extra control of having a peg. You can’t put a peg between a deformer and what’s being deformed (slow down city) so we would copy the deformer and paste it a bunch of times for the individual pieces, and then have a peg on top so you could skew or position it as you needed.
This doesn’t seem to work in 12. I have a pocket on a jacket, for instance, that I would like to be able to use to ‘cheat’ the 3-Dness of the puppet, but still needs to follow the deformer. (It’s far enough away from the end of the deformer chain that a kinematic output won’t work.) I’ve copied and pasted the deformer, but it doesn’t seem to inherit the deformation I give the main torso deformer.
Is there a work around?