In Harmony, is there a way to snap the pivot point to the center/corner/vertice of a 3d object without trying to eyeball it?
So far, it looks like the best solution is to just make sure the pivot point is set in Maya before importing into Harmony.
In Harmony, is there a way to snap the pivot point to the center/corner/vertice of a 3d object without trying to eyeball it?
So far, it looks like the best solution is to just make sure the pivot point is set in Maya before importing into Harmony.