Simulating a 3D camera move

yah, sure, i know, we have Z-space, which I love, but what if I want to show the side of a building as I move along the x-axis until I’m in front of it? Or move laterally across a room?

I’ve been contemplating this for a while and finally got something together. I was writing a tutorial, but I’m really not sure what I did. It involved pegs and the Transform tool. I’ll get back to you when I have it figured out.

http://www.cartoonthunder.com/various/TBSPerspectivPeg.html

Okay, this works! I put together two quick tutorials, one that does the basic move inside the box or room, and the other which shows both sides of a wall at different points in the animation:


Here’s a link to a 2 scene TBS (windows) project demonstrating these two techniques.
http://www.cartoonthunder.com/various/TBSPerspective.zip

Rob C.,
Thanks for sharing, as always your kindness is greatly appreciated.-JK

I hope it makes sense. The tobacco piece I’m working on right now has a girl going through a big box store with a shopping cart and I hope to use this to loop a peg to look like the other aisles passing by. It may be easier to just draw in perspective…

I’m always on the hunt for ways to make up for things I’m not sure if I can draw. :wink:

Animating with the camera is one of the best ways to get a lot for a little. If you ever study Anime you will see that those guys are masters of using the camera to save on drawings. So anyone wanting to get good at animating needs to learn to use the camera creatively to save work and get more out of fewer drawings. So anytime you want to share a tip on a good way to use the camera / pegs it is appreciated. I’ll try to do the same when time permits. -JK