I recently made the jump to Harmony from Animate, and am making some new character rigs in it. Right now, I’m trying to get the hang of making an efficient setup for the eyeball, iris and eyelid layers for each character, which can be pulled off more efficiently than Animate thanks to the node network, but is also more complicated for newcomers.
https://www.youtube.com/watch?v=UVDIp0jx0u0 Using this video, I’ve successfully set things up so that the iris isn’t visible outside the eyeball, but I’m still having difficulty setting it up so that it disappears at the black edge of the eye (It still appears over that part currently). One thing the video doesn’t seem to go into is incorporating another layer with a similar effect for the character’s eyelid. I’d like that to appear over the iris, but otherwise function the same, complete with the desired effect of disappearing at the eye’s black outline.
What elements should be adjusted to get the desired effect?