I remember seeing ( in a tutorial I think ) the difference between using a peg layer and a drawing layer as a peg for an image.
I think that if you used an image-layer as peg you could
change shape of image which did not affect any child-images.
Anyone know how this work?
/ Mattias
using Harmony Advanced
Thanks for the info.
I understand your english well.
I tried this but the problem is still there.
I enclosed two images:
- default look
- trying to just resize the arm. But the hand ( which is a child to the arm ) is also resized the same way.
I want to be able to resize the middle arm but the hand will keep the original size. What did I do wrong?
I thought I could add images but I cant. i dont why.So here is the screen shots on this link:
http://www.gordon.se/show/peg_layer.jpg
/ Mattias
I think this is handled better in the Node window rather than in the Timeline hierarchy.
I didn’t see that he worked in Advanced, Thanks.
Sorry for the rigging. I am not as bad as it looks, This was not a complete rigg just a test of the arms since I remembered this problem. I have made many riggs but not solved this particular problem. But I usually dont add a peg to every layer and thats maybe not good. But It gets so many layers if you do.
If I get it all right
We have this arm divided into UpperArm (UA), LowerArm (LA) and Hand ( H )
- First a Master Peg for the Whole Arm
- Then a Peg for each drawing
- A total of 7 layers now.
- UA-peg, LA-peg and H-peg are all connected with the Master Peg
When animating:
- When you move Master Peg all arm is moving
- But If you rotate LA-Peg the hand does not follow since it´s not a child-layer.
The normal riggs I use works fine it´s just when if I want to resize like the LowerArm a bit ( getting shorter, looking like a perspektiv move ) but the Hand should be same size.
I am sure you are right.
I will test this out during the day and get back.
/ Mattias
You work in France?