Originally, since the camera in my animation is quickly zooming out, I needed those speed lines to be reversed. Thanks to you Icanau, I got it managed by using your template.
But now it’s kind of a different story. The way the animation has processed, I’ve made the camera zoom out (speed lines move inwards), then turn around and then zoom IN. Which means, this time I’ll need the “speed lines” to move outwards again, just like they do when you simply drag the speed lines example node into your stage.
So I COULD just use the speed lines node, as I tried back when I created this topic.
But it’s not that easy. The issue I’m having right now is, that the speed lines aren’t supposed to be speed lines this time, but bubbles. And I don’t only want them to move outwards, but also become bigger the closer they are.
I tried two different things without success:
• At the moment, when I use the speed lines example node from Toon Boom, and just replace the speed lines drawing with a bubble drawing and disable the blur effect, I can see the bubbles floating, but they’re always the same size.
• I took your template (the one with the circle in the middle and the sink node), which perfectly adjusts the size of the particles according to their distance. But I couldn’t figure out how to reverse them to make them move from the inside out. I tried to mess around with X,Y and Z axis, positionings and stuff (I literally checked every properties window I could find in your speed lines template) but I didn’t get it.
I’m hoping I could describe my issue in an understandable way. Find my project file attached, it would be great if someone could take a look.
Once the camera has turned around, I want the bubbles to move just the way they do at the beginning, but reversed.