rendering skips

When I tryin to render network (PNG4 image sequence) frames from 1-12, what I get is rendered frames 3, 4, and 12. Why is that so? After been rendered some 30000 frames in last 7 months, this is the first time such thing has happened.

Is it possible that your computer ran out of memory when rendering those frames? What happens if you try to render the frame individually?

~Lilly
Toon Boom Support

It’s possible that it has run out of memory. Also when I tried to render each frame individually, “bad alocation” appeared on screen and closed the program immediately. So I had simply created new scene, scanned all drawings again, and after that everything worked fine.

Yes indeed, “Bad allocation” is a memory error, meaning that you have run out of memory. I’m glad you were able to solve your problem.

~Lilly
Toon Boom Support

Thanks