In Autodesk Maya, you can refer files into other scenes, which makes it easy to have constant updated rigs.
This allows for a more sufficient and flexible pipeline.
Then the rigger and asset artist can work at the same time while the animators can block out scenes - assuring the rig will be updated along the way, without having to re-import the updated rig and copying keys from one version of the rig to another.
Is it possible to have this setup?
I have included a link to some random Maya tutorial with someone explaining how to import a referenced rig to visualize what the requested feature; https://youtu.be/UK2U2fHkYQk?t=7m20s
It would be great if rigs could be separately worked on and updated automatically in another scene without having to reimport a character from the library
A referenced workflow is also possible in OpenTOonz mainly because all the files and animation frames remain external to the actual scene file: easy to recycle and cascade changes throughout a project’s scenes. It is also easy to import an entire scene into a scene (even sub-scenes within sub-scenes.
And it means assets can easily be switched out with other assets, while maintaining the keyframed animation - which allows for a library of standard animation placeholders that can be re-used throughout the production. It’s pretty snazzy.