Just watched the Harmony 14 webinar and must admit, I’m rather disappointed by ToonBoom’s implementation of 3D render integration and capabilities.
I did a search for in the forums for customers asking for more renderers to be added and some of the requests went back 7 or 8 years.
With Harmony 14 just being released, it appears that Toon Boom’s road map for 3D renderers will not be changing soon and all the great improvements about 3D inclusion will be of no use to its customers who are not using Maya.
It’s great you can import 3D models and animate them; but, it’s all for naught as you won’t be able to render anything that you do; unless you have Maya. After reading through the manual, it appears that Maya is the go through app for even Renderman. And who knows how to setup Pixie or 3Delight, as there is nothing in the manuals about them. All that is there is to contact support. Well, I did that a few years ago and they only said ask them if I run into any issues. Real help.
In thinking about this issue further and reading more, it appears that data (translation, scale and rotation) of imported 3D models and camera data is sent to Maya and opens up the scene in Maya. Maya then renders the scene and transfers back .iff images to Harmony and then Harmony composites those images. If that is the core of the interaction between Harmony and Maya, then, why can’t TB open up that part of it and allow users to write scripts to get this data into their 3D software of choice and render out their files in .iff or any other image format that can be imported back into Harmony to use. And, most 3D renders can output 32-bit floating images for .exr images for deep compositing, as well.
So, the question to TB staff/developers, is why is there no documentation on this, why is it so closed and hidden and why don’t you make this transformation of 3D data alot easier for your paying customers to use?