I’m having a bizarre issue where I have a scene setup (that I reuse regularly) suddenly start acting odd.
The scene contains several rigged characters & animation, a layered BG and rigged assets.
Today, I added some additional props and such, both inside the rigs and outside.
Everything looked great in the GL View, but upon previewing the Render View, I realized a good deal of seemingly random bits of things weren’t showing up - some old AND new assets/artwork, pieces from inside the rigs and the props.
I thought it might be a Z-depth issue, so I tried moving the ‘invisible’ assets way forward/back in Z-space, but they still refuse to show up in Render.
There are also no visibility nodes or anything underneath these, all just directly connected to a Pass-Through Composite.
(I also don’t THINK the scene is ‘corrupted’ as the artwork is still all very present and functional in my GL view/Library.)
Would anyone know what could be causing random assets to only show up in Open GL view?
(Also, sorry, the work I am doing is under NDA, it might be difficult for me to release the scene file for examination)