Puppet Help

So I have all my parts named, made and rigged.
and during animation I found a HUGE tedious task.

What do I do when I’m trying to turn the head from Front view to the 3q view?
Right now, I’m doing one layer at a time like, nose, pupil, eye, mouth, hair and hair pieces ect. is there a simpler way of doing this?

Is there a tutorial or a script(Like change all F_head to S_head).

==========Edit-New Issue.=======
For Multiple view, I’m having a few issues with my Pivot points not rotating views.

http://postimg.org/image/cdzzw7yzd/
Left image is the front view(and that pivot is good)
Right image is the 3q view(and that pivot is not where I want to go)

How do I change pivots for multiple views, because what I’m using is the pegs… and pegs don’t do what I want… What could I do

There answer is templates. You need to make templates of the head and then you swap out the 3q head for the front head all in one go.

I wrote about it in the ‘Tips and Tricks’ section:

First you make a master template of your character which includes all the character views: front, 3qtr, side, back etc. Once you’ve made this master template you make head templates of the front head, 3qtr head, side head etc. Now, if your character is facing the side and you want to animate him turning his head to the front you just need to drag and drop your characters front head template from the library onto its head peg in the timeline. This will switch the entire head including eyes, nose mouth etc (provided you have rigged the head with all features attached to the head peg).

Check out “Importing symbols and templates”. Around 1 min 30 secs in she shows you exactly what you want to do:
https://www.toonboom.com/resources/video-tutorials/video/importing-symbo

Then I would watch the Rigging Part 1 and Rigging part 2 videos which go through rigging the character in detail.

It’s important that your character is rigged properly for the templates to work. You can only drag and drop a template if it’s rigged identically to the character you’re trying to use it on.

https://www.toonboom.com/resources/video-tutorials/video/rigging-part-1-
https://www.toonboom.com/resources/video-tutorials/video/rigging-part-2-

And then maybe watch the templates tutorial
https://www.toonboom.com/resources/video-tutorials/video/templates

Hey thanks for the response.

The links seem to not work, but seeing the address they’re around the resource database. I’ll defiantly check those out in the order you presented.

Uhh, but even this is a solution I’m taking for now, I would really like to hear more ways on going about this.

Aargh! Sorry about that! I just went to the video section and they’ve been moved. Here are the links again. I would definitely watch the video at the first link. It shows exactly what you want to do around 1 min 30 seconds in. The links to the other videos show you how to make templates, and how to set up the character properly so the templates will work.

Fixed Links:

Check out “Importing symbols and templates”. (Around 1 min 30 secs in)
https://www.toonboom.com/resources/video-tutorials/video/importing-symbols-and-templates

Then I would watch the Rigging Part 1 and Rigging part 2 videos which go through rigging the character in detail.

It’s important that your character is rigged properly for the templates to work. You can only drag and drop a template if it’s rigged identically to the character you’re trying to use it on.

https://www.toonboom.com/resources/video-tutorials/video/rigging-part-1-animate-pro
https://www.toonboom.com/resources/video-tutorials/video/rigging-part-2-animate-pro

And then maybe watch the templates tutorial
https://www.toonboom.com/resources/video-tutorials/video/templates

No issues and thanks for updating it.

So instead of making a new topic.

I just updated the OP.

You’re right, using pegs you won’t be able to change the pivot point for multiple views… unless you use a drawing element as a peg and then you can! yay!

The new rigging videos don’t endorse this method for some reason but it’s the way I rig ALL my characters because like you, I want the freedom to move that pivot point around and I don’t like having seperate rigs for Front, Back, 3Q etc.

Here’s a link to the older rigging video. Watch it 8 mins 30 secs in and she explains what to do.
https://www.youtube.com/watch?v=sUvtG49ZQRg

Make sure that you set the pivots with the pivot tool on the Tools Toolbar (left hand side of the screen) NOT the pivot tool on the Advanced Animation Toolbar (up the top).

If you set the pivot with the Advanced Animation pivot tool the pivots will be the same across the layer and you won’t be able to change its position. If you have already set the pivots like this you’ll need to reset the pivots positon in the layer properties otherwise you’ll get an offset when you use the other pivot tool. Go to Layer Properties and on the Transformation tab down the bottom reset the pivots x and y axis back to 0.

This method is for Animate Pro because you’ll need to use the network view. I don’t know how to do it in Animate. Have fun!

Thanks, I’m trying this out- I’ll post results.

Lol, oi in subject line.

It seems that I’m doing something wrong :c
Though, I’m not sure where I’m going wrong…

If you have skype- Add me please.
TouchingEverything

Do you want to email me the file to check out? Or if you’re not comfortable with that post pic of the timeline view and network view and I’ll serif I can see any problems.

Sure, I’ll mail you my puppet.

I’ve sent you a IM on Skype…