So I’m using a cut-out animation style and therefore am inserting patches into the shoulder joints. I’m using a method that I saw online where arm sections are converted to 2 layered symbols, whereby one layer is placed at .001 on the z axis to sit in front of the body while the other layer sits behind.
The problem I am having is that both layers are sitting behind the body layer (image1). Both body and upper arm layers are on the same z axis with the body layer sitting above the arm layer.
The upper arm symbol (image2) is composed of two layers, the original upper arm image and a patch layer. The patch layer has the outline removed around the top and is placed on .001 of the z axis (circled in image2).
Why is the patch symbol layer on z.001not appearing above the body layer on z0?
This is a successful method of patching that I used with a different character on my projects. The desired effect is seen on the attached image (image3).
I can’t think of why this is happening. Could it be a glitch/bug?