Planting feet of a cutout rig

Hey Guys,

I’ve been using Toon Boom Harmony Essentials for a couple years now and I’m starting my first project with cutout rigs.

What I have is a very simple rig consisting of only 3 pegs: a torso, legs, and a head. No arms or anything.

I would like to use the same rig for animating the torso rotating while the feet are planted on the ground, and the feet rotating freely relative to the torso.

Is this possible in Harmony?

It seems like I need to pick one option or the other for the rig hierarchy: have the feet rotate freely from the torso, or have the torso rotate while the feet stay planted.

Is there any way to accomplish both with the same rig?



Wow this seems pretty amazing steven…! :slight_smile: 9AppsVidMateVLC

Hey, take a look at this:

I build up a 360° character using this technique.


Thanks for the reply. That does look like what I’m looking for, but I’m using Harmony Essentials and don’t have access to the node editor.

I think I might not be able to do it in essentials.

Hi Joriglieri,

The easiest way for you would be to change your peg hierarchy. (even if you didn’t show it to us ^^) You can do that in the timeline.
You can totally parent the head to the torso as it should move with it. But then you can parent both torso and legs’s pegs to a master peg. So yo can freely move the head and torso on one hand , and the legs on another. If you need to move everything together (as for a jump for example) you would use the master peg.
See the attach picture and a small video here :

Hope it helps !
If it is, please prefix the topic with “[SOLVED]”, better reading for other users :wink:


Thats Really amazing brother its really nice