Pixel artifacts with cutter and masks

Hi Toonboom,
I have this issue at work: When I render something that is masked, it generates an edge of pixels in the render. However there is no visible pixels in the OpenGL. How can I get rid of these?

Best regards Troels,


PixelArtifacts_v002

Here it shows it OpenGl and the rendered version. (Notice the edge around the white shape).
PixelArtifacts_v003
PixelArtifacts_v004

Why explain it when ZeBirdBrain already has!

Thaank you Steenbeck! That was one cool trick and then the right way to do it!
If you live close to Denmark, I will bake you a cake!

Also in the studio I was advised to add 15 comps to get rid of it,. - but it gives some other issues ofcourse!

Cheers!

Your welcome @Troels and thanks, but the credit goes to ZeBirdBrain.

Yeah the ‘comp method’ has been around for awhile, everyone has a different way of doing it.

Enjoy!