I am currently rigging a turnaround character in five positions. I’m using the bone, curve and envelope transformers. The pivot is set using the drawing pivot. For each pose I am assigning a deformation chain.
As I am applying the deformers, I animate each one to see how it works and that this is the type I want to use. This is my first character so I am exploring and learning as I apply the deformers on each layer/part. With each piece/layer rigged, I play with both the deformer and the transform tool to see how each part responds so I have an idea of what it will do when I animate my character.
The confusion I have is when I use the transform tool the pivot stays in one position for all five poses. I’ve moved the pivot around using the rotate tool, but I wonder how that is going to work/behave when I animate.
When I click on the drawing pivot, it is moving with each pose. But this doesn’t seem to help with the transform tool. (In layer properties, I’ve enabled/selected “apply embedded pivot on drawing layer”)
Is there something I need to do for this pivot to move with each pose when I use the transform tool?
I’m not sure what I am missing here. I’ve read and re-read the guide concerning pivots but I can’t figure out why it is acting this way-- Am I misunderstanding how the transform tool works or have I not selected something for it to act as I think it should?
Any explanations are greatly appreciated.