There’s this puppet I have to animate, and when I rotate the peg for the shin and foot, the drawings morph (squash and stretch). Also, when I use the Rotate tool in on the peg, the wheel looks more like an eclipse than a perfect circle.
I tried to make new drawings for the shin and foot, hopefully that they wouldn’t morph, but I get the same result: morphing drawings.
Can someone please help me how to fix this?
I want the drawings to be consistent in size and shape whenever I rotate a peg on a puppet.
Could you post a screen grab of your timeline or Node view and the morph issue in the camera view. Do you have deformers anywhere in your rigs. If you put a Peg below a deformer, the distortion may occur.
If you do not have deformers, then the screen grab will help identify the issue.
There is a Y scale applied somewhere. If you display the layers parameters [+], there should be a Y or X scale somewhere on one of the parent pegs.
When using the Rotate tool, the displayed ellipse should be round and not squashed.
Hold on, I think I’ve got it. I’ve messed around with the skewer in the parameters and it decreased the morphing by a long shot. Things should run smoother now.