Pegs: Why do the drawings connected to the peg morph shape when I rotate the peg?

Hello,

I have a problem regarding pegs.

There’s this puppet I have to animate, and when I rotate the peg for the shin and foot, the drawings morph (squash and stretch). Also, when I use the Rotate tool in on the peg, the wheel looks more like an eclipse than a perfect circle.

I tried to make new drawings for the shin and foot, hopefully that they wouldn’t morph, but I get the same result: morphing drawings.

Can someone please help me how to fix this?

I want the drawings to be consistent in size and shape whenever I rotate a peg on a puppet.

Hi Conmann,

Could you post a screen grab of your timeline or Node view and the morph issue in the camera view. Do you have deformers anywhere in your rigs. If you put a Peg below a deformer, the distortion may occur.
If you do not have deformers, then the screen grab will help identify the issue.

Marie-Eve

https://www.dropbox.com/s/q00iw6rbwsjp8y3/Screen%20Shot%202015-12-11%20at%202.54.00%20PM.png?dl=0

https://www.dropbox.com/s/wwyj1j7zxh1ihv0/Screen%20Shot%202015-12-11%20at%202.53.42%20PM.png?dl=0

https://www.dropbox.com/s/lrt8yc1djmp2tov/Screen%20Shot%202015-12-11%20at%202.53.24%20PM.png?dl=0

There were no deformers in the rig, but it does consist of a lot of circles and ellipses being resized and morphed into parts of the puppet.

Also, I didn’t make this rig.

Hi Conmann,

There is a Y scale applied somewhere. If you display the layers parameters [+], there should be a Y or X scale somewhere on one of the parent pegs.
When using the Rotate tool, the displayed ellipse should be round and not squashed.

Marie-Eve

But I’m wondering how to counter it. How do I make it not squash and morph like that?

Are you able to share the scene–or a subset of it? It would be easier to debug it. :slight_smile:

Thanks!

Marie-Eve

Hold on, I think I’ve got it. I’ve messed around with the skewer in the parameters and it decreased the morphing by a long shot. Things should run smoother now.