I’m using fire particles for a game sprite, so I need the effect to loop - but I can’t figure out how to do it. Has anyone come up with a way to loop a particle effect?
Uh, that’s a hard one, particles are random. Did you try the most self evident manual approaches? like rendering a few variations an cross dissolve them? CLIP A dissolves slowly to clip B, and clip B dissolves to clip A.If the shapes are too different you could as well deform them a little over time in order to match them better. I know it i obvious and might seem too manual, but you could try.