Orient to Camera

Hello, everybody!

In a 2.5 setup I’d like to know how to orient automatically one of my layers to always follow the camera on Y rotation (like on After Effects)

I need some scripting, right?


2.5D usually refers to using 2D sprites to represent a 3D enviroment (maybe this shows im too old, but the early doom and wolf3d games were 2.5D).

But you answered his question :slight_smile:

I’m not sure what you mean by on a 2.5 setup?

Do you want your layer to always remain perpendicular to the camera? If so, then just attach an Ortholock node to your layer.