OpenGL view not showing all layers of Rig

When I’m working in my scene, The eyes and mouth of the character are not showing in the OpenGL preview mode in Camera. However, when I switch to render view, everything shows up as it should.

In another scene, I seemed to fix it by making sure the “enable composite passthrough for all effects” preference was checked under the OpenGL tab and restarting. However with this new scene and different character, that trick doesn’t seem to work.

What is the issue with this and how can I get it to show all the layers of the character in OpenGL view in Camera?


Im having this exact problem, and I cant find anything about it online :frowning:

Hi, is there any chance you are using one of the macs with the M1 proccessor?