So I’ve just started using toonboom, due to it’s recent popularity, making it a new industry standard. I’ve been both dissapointed at features that’s not here, but really suprised about features that work really well (the Camera is amazing!).
My, without doubt, biggest problem with Harmony is how incredibly bad the onion skin is. Coming from TV Paint, Krita, Clip Studio paint, I’ve found myself really dissapointed in how ancient and inefficient this system is. it’s basically just Flash’s, with few differences. I can not select what frames I want to have visible in the onion skin. It counts exposures, and not frames (unless you mark your drawings with “K” and “B” etc, and then select them in the "view in onion skin, but even then you have to drag the blue bar really far if the keyframe you’re tracing is 200 exposures back on the timeline), which is not the best solution.
Also using the “off-peg” function in ToonBoom is a really unpleasant experience. I have to go into drawing mode, select frames from the X-sheet, import them into drawing mode and THEN I can “Transform” the previous frames? It really stops the workflow, forcing you to spend time selecting frames, sending to drawing mode and then tracing. If you were to do this with ~80 inbetweens (which is not uncommon), you will have wasted so much time on just doing this micromanagement.
I’d really like to see:
-Onion Skin work on a “frame” based (aka unique drawings) and not “exposure” based system (aka remove that slider from the timeline)
-Have an onion skin window where you can select how many frames you want to see, and by clicking for example 2 frames backwards, allow you to move that frame (as an onion skin) and rotate/scale etc.
-Change opacity for specific frames (so if I want to see a frame far back on the timeline better than a closer one, I can just change the opacity).
Basically, just look at TVP/Krita’s light table.
Thanks for an otherwise great experience!