I appreciate the addition of the OGL Controller node to the software, saves me time making control points out of drawings, but I initially thought it would allow for multiple selections.
Allowing for it to select multiple pegs and deformer points from different parts in the hierarchy would be very powerful to a studio workflow. The Selection Preset script has that functionality but adding a visual controller for the animators to click on instead of combing through the list (can get quite long with multiple characters in scene) would streamline the way they work.
The thing animators request from me the most is to reduce the number of clicks it takes to make major movements. An OGL controller that selects multiple elements would be perfect for that