My 3D model stretches when pushed back with maintain size..Any idea why?

It’s properly formatted, fbx 2012 and all, all combined and grouped… I thought it was because the size was too big but same thing happens when the fbx is scaled down. unsure of what to do. on a deadline and need a fast solution.

The camera is set up for flat items- so that you get multi plane effects without shifting your flat artwork back 4 miles in the Z axis.

You can adjust the camera’s field of view (FOV) to more forgiving with large Z movements in the camera node. You can also use an orthographic camera if you want no multi plane effects.