Multiple Bones in single object

I’m completely new to TB Animate 2 and previously worked only in Flash. I like a lot of the features in TB Animate and hope to purchase it soon (working in the demo for now) Here’s a question: In Flash I can draw a pipe for instance, then insert a chain of IK bones inside which allows me to animate the pipe in a waving snake like fashion - one object with multiple ik points. So far I’ve been unable to figure out if this is possible in TB Animate, each object or symbol seems to only allow one bone. Is this the case?
It’s not a deal breaker but it would make life easier.

Any help appreciated.

You can do this in Harmony but not animate.

In Animate the bones are just an IK chain between drawing and no deformations are occuring.

Thanks for the info. :slight_smile:


Toon Boom Studio also have possibilities to multiple bones/deformers per layer.