I often have multiple Transformation-Switch nodes that are linked to the same drawing timing column but that are controlling different parents and children.
That works fine, but it is quite hard to keep updated and working, espacially when human animators are involved.
The Transformation-Switches get easily out of sync, once you change a cell’s assigned transformation slot or add/remove parent nodes, which impacts on the input-ports’ number and order.
That’s why I think that it would be cool if there was a “Multi-Transformation-Switch” allowing to switch input transformations for several different targets at the same time.
- Every transformation target would have one input-transformation-port-hub grouping it’s input-ports.
- The node’s properties would remain unchanged compared to the existing “Transformation-Switch” node.
- the Switch would still be controlled by one single drawing’s timing and the Transformation Names would be shared by the transformation ports of the different hubs.
In the first place I had in mind a separate passive self-syncing Transformation-Switch instance.
Now, I think that this request could be considered as obsolete as the “Multi-Transformation-Switch” seems to me to be a way more straightforward approach.