moving characters

hello everybody,

i am new at this forum :

basicly i am a midi-musician /songwriter/guitar player…
from Holland
but i want to create a video clip for one of my songs…
so i started with toon boom a month ago and i am doing quite well
buti have one problem…
moving my female singer…
I downloaded a character from cartoon-solutions.com and started
to play around…
the peg hyargie is very good and understandeble but the detalis… ???
my singer strarts walking…It needs 12-15 frames in 12phs and about 5 loops
but she looks like pinochio!
I tried this on many ways…
frame by frame,moving the legs , arms ect.ect…
it,s doing ok…(but takes a lot of time)
i tried the transform mode (7) with did not succeed very well
and the transform mode (7) + the motion mode (0)

not a big succes either…(a skating pinochio!)

my question is:

do you have tips or explanations what is the best way?

thanx a lot!






It would be a good investment for you to get the two legged walk “workout series” tutorial which Toon Boom sells on their website. It will take you step by step through animating a cut out walk and more importantly it will teach you how to progressively refine your walk so that it doesn’t look like a puppet on a string or a robot or Frankenstein’s monster. -JK

thanx…

i found a way to do it…
every single peg and single element (arm, head, lip1#1 lip#2 ect… ect ect…) needs a keyframe during 220frames
a lot of copy+paste…
and then…
keep on moving those bodyparts…
I don’t use the motion (0) because you have to calculate every second…and movement…hell of a job…
she has to walk about 10 meters
quite slowly…

another question…
is there a way to change the fps from 24 to 12 for 30 seconds? in this movie?
Like cubase to change the tempo? :wink:




That is not how animation is done. The FPS is a constant and you use it to calculate how to convert time in seconds into number of frames that represent that amount of time. To change pacing or tempo in animation you increase or decrease the number of frames used for an action and you increase or decrease the amount of change between frames (adjust the spacing). Read this series of articles to learn more on timing in animation. The relationship of animation timing to music is discussed in these articles too. -JK

UNDERSTANDING TIMING IN ANIMATION

Cartoon-solutions are great, but having importad them into Toon Boon, how do I get rude of the parts that I don’t want. At the moment I am working in head and sholders and the characotuars that I have bought will only be useed in that way. It will also give me an opertunaty to get to understand how other things work.

Wena

If the character is constructed in multiple layers, one layer for each type of body part, then the way to remove a part is to use a “blank” or empty cell for that body part in its element for those frames where you don’t want anything to appear. The template probably has this built in, but if not you can add a blank cell yourself or just set the exposure for that element to a non-cell condition. Just as you can swap cells to do things like mouth movements in a cut-out template you can also swap cells to remove a part that you don’t want to show in some or all frames of your movie. -JK

Hello!

I finished the first part of my videoclip:

you can watch it on youtube:

http://youtube.com/watch?v=fyViZB4AshM

i am starting to work on the 2nd part…

what do you think?

about the song too? :slight_smile:



Very nice, keep it up. -JK

hello everybody!

this is the second part…
now i have to join the 2 parts… ::slight_smile:

watch:

http://youtube.com/watch?v=rTjptlbhYck

goodday everybody: :smiley:

mary christmas …

i have a question…

i am working on the 2 videoclips…

http://youtube.com/watch?v=rTjptlbhYck

http://www.youtube.com/watch?v=fyViZB4AshM

i want to join the 2 parts together…

what i do is this:

part 2:

i copy this part to the library…

and then i open part 1

and i move the libraries of part two innto part 1

it works but it’s a hell of job…

is there a faster and better way?

i was thinking of using two scenes but i think i wil have a problem of syncing the song when scene #2 startsplaying after the export (whole movie)

is there an alternative, or trick?

exporting to mpeg , avi or whatever (part1 and 2) and then re-import the two in flash or toon boom?

i hope somebody will understand this question

after evaluation of making this videoclip i have another question…

i take me 4 moths to create the two parts…

when i started i didn’t know anything about toonboom

so i learned a lot…during this months and can work now quite smootly and fast with toonboom

is 4 for moths a lot, everage or quite fast?
i also have a for days job and a daughter and my music…so my day contents 3 of 4 hours of working on toonboom

greetings







nice!
it’s a nice tribute to McRae’s “Rock me baby” :slight_smile:

thanx!

about george’s song…

only the chorus looks a litlle the same…
the chords are totally different…
there is 1 sample used…
the rithym-box (roland CR8000), but i “barowed” this sample from Blondies
Heart of glass

i am busy with joining the 2 parts together…

are the any tips, or advises , because it’s a hell of a job…

i got them together already in one file but the synchronising doesn’t work
???
so i have to move every “peg and element”

Hi,

There are many approach to get this done. You could do a template out of the full second project and drop it at the end of the first one. I guess you could also do the whole thing in an editing software (Quicktime Pro should do the trick). You could also export to swf and import those swf in a new project to put both together.

It really depends on how you did you project so there is not really any ultimate solution.

Best regards,

Ugo

hey thanx for the reply…


I am finished with the job:

watch:
http://www.youtube.com/watch?v=iht-YIo0ENk

i made some changes too :smiley:

what do you think?

p.s. moving two scenes was a terrible job…
next time i will use qtime PRO

thanx!!