I’m animating a little square around a scene, all is going well. She’s bouncing and popping all over the place with nice arcs on a 3D path.
Then I want to adjust one of these actions, bump one of the landings slightly to the right.
When I do this, the motion path seems to invert on itself. Points that ages away from this point seem to be affected, with spikes popping out of the other motion points too meaning when I play back, my once smooth animation is now jerky as heck.
I’ve attached two screenshots that hopefully illustrate what I’m yammering about.
I had this a couple of days ago as well and discovered it was linked to control points not contracting and expanding when I adjusted the timing.
Has anybody had this happen before? Does anybody have any better solutions than do the whole thing again and get it spot on the first time?
I’m coming from After Effects when the motion paths are pretty much pen tool controlled creatures of mastery so I’m feeling a bit baffled.
There MUST be a setting somewhere right?
I’m working on a Surface Pro 2 laptop with a Cintiq attached.
Rocking Harmony 16, although this also happened in 15 but I was so baffelled I bailed and went back to AE forr that project.