I have an animated Mesh Warp over an animated Bone Deformation affecting a Bitmap drawing. In the opengl view everything is moving the way I want. But in the render view and when I render it, the Bone Deformation is not affecting the drawing. It does nothing. Why does it work in the opengl view and not in the render and how can I make it work? Thanks!
The two deformation systems were not designed to both be applied to the same
layer at the same time. What you could do is “bake” the bone deformation animation
to have bitmap files which you can re-import and apply Mesh Warp to.