Lock camera to image

Hi Guys me again

Just a quick question I have seen this in the video tutorials now I cant find where it was.

How do you lock the panning camera to an image please.

Thanks Mike

I am not sure if you are speaking of an Ortholock-layer or a camera-follow.

If you want a camera-follow. Create a new camera,In the timeline left compartment press the big + and choose camera.
Then press the small + to the right and add a peg to the camera.
Then add one more peg and attach the drawing to it.
Now both camera and drawing can be moved with one peg. The other peg is exclusively for the camera. set both pegs to 3 D layer and you can play around.
If you make multiple cameras make sure to choose right camera for export in the camera list.

For ortholock, here is what the userguide (page 561) says:

Note: Adding an Ortholock layer in a Symbol will not give the correct result. The Ortholock contained inside a
Symbol does not consider the position of the camera contained in the root scene. Keep your Ortholock layers in the
root scene.
To add an Ortholock layer:
1.In the Module Library view, go to the Move tab.
2.Select an Ortholock module and drag it to the Network view.
3.In the Network view, drag an output cable from the Ortholock module and connect it to the module you want to keep facing the camera.

Use the Ortholock layer when mixing flat animation layers with a set built in 3D. Ortholock forces your drawing layer to always follow the Camera angle. It does not follow its position or zooming level, only the rotation. This prevents drawings from being distorted by the camera motion.

If you want both ortholock and camera-follow hook the uppermost peg to the ortholock module.
You can still change position between drawing and camera with the camerapeg. see userguide page 558 for more details on adding a camera.

All you need to do is put the image as a child of the same peg the camera is attached too. Then when theat peg moves the image and camera will move the same amount.

Hi Guys

Thanks ever so much. It was really bugging me this. I thought it would be quicker to ask here. Most annoying I have seen it in the Video tutorials somewhere. once again many thanks.

One more request does anyone have a tutorial on making waves like the bow wave of a ship moving through the water. and the propeller wash at the back of the ship effect. Also how to make funnel or smoke stack smoke.

I posted earlier about loosing images and timeline having looked through the Video tutorials which are great. I see that you have to create an object using layers rather than like I did create the whole ship in one drawing. No wonder not many people had this problem. I should have done it as per instructions.

Kind regards

Mike UK

For the most basic way of creating the effects you are searching, have a look at Steam Boat Willie.


For more advanced smoke and steam There is a film called Steamboy. here is the trailer:


For simple but beautiful rendering of water have a look at Ponyo in the bucket.Simple and effectful. It is possible to make convincing water described with lines and volumes


A nice videotutorial made from a ToonBoom User showing the ripple effect:


Best regards

Thanks Ivaar

Most appreciated. It pays to ask.

Regards Mike

Hi again
Just remembered that the animation pioneer Mackay made this fabulous animated documentary of the sinking of Lusitiana.
And found it on YouTube.
The many low perspective/low horizon scenes with believable perspective give a realistic feeling of being there. If the high contrast is part of aged film or original art I don’t know.
But he worked as cartoonist and ink was his medium.


Here there should be a lot of inspiration for water and smoke.


I’ve added the ortholock module to my character, but i have a problem…
Its possible to lock axis?
My character is standing on the ground,
when i move the camera horizontaly, ortholock works great,
but when i move my camera verticaly higher and higher,
character starts levitating… He’s lying on the ground instead of standing!
Can i setup ortholock only for X Axis?