Keyframe problem

I have a problem using keyframes with either the rotate or transform tool in certain situations. If I try to place a keyframe on a peg (rather than an individual element), I can’t always get the peg to rotate. Sometimes it does, sometimes it doesn’t and I can’t figure out any pattern to explain why it will or won’t work for me. Is there something I am missing about how to use keyframes? I am using ToonBoom 4.0.


I’m no expert, but I’ve had this problem in the past, but no longer do, so I thought I’d chime in. TB can be real finicky in this area, I’ve found. You have to have a lot of ducks in a row: in sceneplanning mode, the frame in the peg element has to be selected in the timeline, and the rotate tool has to be selected WHILE you’re making the keyframe. Make sure when you’re rotating that the element you’re rotating is the right one – it can switch on you. That’s all I can tell you – good luck!

Thanks for your ideas, Scott. I guess none of the TB experts had any ideas as to what causes this or how to deal with it :’(

Following your “ducks” didn’t help, unfortunately. So the workaround I’ve come up with is to create a new peg as a parent for the original peg to keyframe my rotations, etc. on. So far, that has worked for me. I suppose if that ever stops working, I’ll just have to create more and more pegs! It’s annoying, but as long as I can get what I need…



If you only use the peg to do your rotation you might want to set the Peg Only Mode On (under the top menu Tools). This will force the selection to always be on the peg which may help with your rotation.



Thanks, Ugo - I hadn’t even seen that option before (and still haven’t found any reference to it in the help screens). I’ll give it a try and see if it makes a difference.