Keyframe curves (Smooth motions)

Hello, I have a scene I am working on that uses a background that is rendered within 3ds max, and it is moving. I have smooth curves on the camera keyframes, so the camera starts slow, gets to max speed, and gradually slows to its destination… Very smooth.

However I am unsure how to make my characters match the camera rate, and make it “smooth” like the camera in MAX.

I am not sure if Toonboom supports CURVES in this matter. Thanks for any help!

You can edit the velocity in the Function editor to adjust the way that the motion speed changes. From there you can apply ease in and ease out to the motion.



Thanks Simon, I completely overlooked that and sure as heck its right there! Thank you so much for your help!