Hi all, I’m using Harmony 14, I don’t know if the new versions have the option that I’m looking for.
I have a rig with a peg hierarchy, a classic Character>body>arm>hand
Each element with his own peg.
If I go on the timeline and I click the lock near the arm’s peg, obviously that peg will be unusable. So far so good.
If I collapse all my timeline, I can lock the main character 's peg and consequentially all the pegs below in the hierarchy will be locked.
If I unlock the character’s peg (always with collapsed timeline) all the pegs below in the hierarchy will be unlocked…
My task/request is…is there any way to tell TB to keep one specific peg locked, preventing it from being unlocked if an upper peg is activated and deactivated?
I know I can do it with a script, associating all the peg’s info to an empty expression, but it takes time to set up a rig like that, and also, sometimes I need to manually unlock a specific peg to edit it.
any help
If I go on the timeline and I click the lock near the arm’s peg, obviously that peg will be unusable. So far so good.
If I collapse all my timeline, I can lock the main character 's peg and consequentially all the pegs below in the hierarchy will be locked.
If I unlock the character’s peg (always with collapsed timeline) all the pegs below in the hierarchy will be unlocked…
As long as I know this is a normal behavior. I wish there is a way we can make certain pegs to be frozen so animators can’t touch them.
If your goal is just to make a peg not selected by transformation tool on camera view, you can perhaps use drawing nodes as pegs and then use ‘peg selection mode’ option on transfomation tool.