Jagged Mask

Using PLE Animate.

I’m playing around with a mask for creating eyes (so the eye can look around and not go out of the white area), but the mask has a jagged edge. I’m only using vectors drawn in Animate and everything is nice and smooth but the masked area.

Is this normal? Did I do it wrong? Is it just because it’s PLE or does it need to be rendered?



It may see a little more jagged in the OpenGL view then in the final render. You could smoothen it up by adding a very slight blur to the output of the cutter if it still doesn’t meet the quality level you are looking for.

Best regards,