Isometric Character Animation

Hello all,

I am new to Toon Boom Animate, and new to animation in general. I have a question about character animations from an isometric perspective (for a game).

I’m going through all of the video tutorials for Animate, and I believe that I’ll be doing my animations without the pegs and rigging (at least in the 45 degree angled and North and South positions). I’m not sure what you call that style of animation so I apologize in advance.

Would someone please confirm this for me? I don’t see a way of utilizing those features since this after all a 2D animation program, but I figured I would ask just in case.

Thanks in advance!

Great! Thanks for the info Lily. The grid is a good idea.

When you’re doing animation for a game, you can either use a rigged character or you can do frame-by-frame. I’ve seen both, though I’ve probably seen frame-by-frame more often.

The most important thing is that you’re going to have to constrict your scene size to the output that you want for your sprite. Also, you will need to be consistent across the frames when you output.

To get the isometric viewpoint right, it can help to pop in or to draw a grid, so that you know you’re drawing it at the right angle.