Is there a way to rotate in Z space in TBS?

I’m just starting to learn how to use the 3D sceneplanning tools & I was wondering–is there a way to rotate your object around on its Z axis?

The reason I ask is because I’m working on a butterfly character & it would be really great if I could make the wings look like they were flapping back and forth in Z space rather than just kind of wiggling up in down (in an X/Y plane). Or, are there any other ways to make wings look like they’re moving back & forth? (or is this something you’d need digital pro for?)

The easiest way to get the described effect is to do some simple perspective drawing and use a cycle of multiple cells of your butterfly’s wings. -JK