Is there a way to move entire limbs on a built and have the pivot points move with them?

I’m working on a character build and I want to copy the front leg and use it for the back leg too, But if I copy it, and I reset the transformations it just goes back to the original leg’s position. Is there a way to move it and have the default reset position move with it?

Hi, the only thing I can think of is using some kind of modifier, bone or curve, that way it would be the same drawing but you’d reset the modifier, not the element or peg.

I’m also interested in knowing if there’s another way to do it.