Hi, I’m trying to make a rig where arms, legs and feet use bone or curve deformers but like to be able to use inverse kinematics. Especially to use the nails system when animating a walk cycle for example.
When using forward kinematics the joints of upperarm/lowerarm blend nicely in each other. (see attachment-1)
But with inverse kinematics I can only do cut-out style where the joints break. (see attachment-2)
I tried using the glue node but didn’t get a very good result.
Also, when using IK to pose the character, the bones don’t follow, so switching back to FK the deform-rig has become useless…(see attachment-3)
Is there no way of using both systems at the same time?
Thanks in advance