Insert object between two hands of a deform-skeleton character

I have a character correctly rigged, and I want him to catch a ball that is thrown to him. When he has the ball, I obviously need the ball between the hands in the 3/4 and side views. I can’t seem to add the ball without it being totally in front of both hands or totally behind both of them.

Putting it on a layer above or beneath the rig layer doesn’t help, even if I nudge the z axis of the ball between the z axis of the hands.

Has anyone else done something like this?

I appreciate any helpful insight. Thank you.

Shawn

You need to have the hands in different positions in Z-space (front/back axis)
leaving enough room to insert the ball. If they’re all at 0 then nudge one arm forward and one back. You will probably need to keyframe this.